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EXPLORE OZARK

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Explore the mods, learn the controls and check your setup before you buy.

SCRIPT GUIDE VERSION 1.3

Ozark Ultimate.

Choose skills, shot profiles and controller shortcuts. Make the controls fit your play style.

Cristiano Ronaldo holding a Cronus Zen in an illuminated FC football stadium

Ultimate Script · Explore the controls below.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. Check platform and controller compatibility or ask Ozark support.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

01RS skillsChoose four right-stick skills and their activation method.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Skills, right-stick shortcuts and favourites

1. Choose any of the 74 supplied moves or Off for Button skill 1 and 2. Set the button, single/double tap and exit side. Double-tap window starts at 300 ms.
2. For right-stick skills, choose Disabled, Always On, Double Tap or Hold Modifier. Assign the up, right, down and left moves separately.
3. In Hold Modifier mode, hold its assigned button (fresh default L3/LS click) and flick the right stick. Move briefly in your intended direction first; the script cannot see your player's true facing.
4. Return the stick to centre before another flick. In Double Tap mode, double-tap the modifier to enable or disable RS skills; this mode starts off after loading or opening the menu.
5. Choose six different favourites. Skill Picker → Favourites limits the Zen's skill choices to these six plus Off. The website still offers all 74 moves, and changing favourites does not replace existing assignments.

Use the same Classic or Alternate layout in FC and your build, with Simplified Skill Moves off. Shoot/cross actions inside skill moves follow the selected layout; physical shortcut buttons keep their assignments. Your player must be able to perform the move. Only one action runs at a time; inputs during it are discarded instead of queued. A library name does not prove that a move works for a specific player or game situation.

Settings you can adjust (6)
Activation
Hold Modifier uses the assigned button. Double Tap starts disabled on each load or menu entry.Choices: Disabled / Always on / Double tap / Hold modifier
RS up
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Disable / Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
RS right
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Disable / Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
RS down
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Disable / Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
RS left
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Disable / Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Modifier
Dedicated to this action while enabled. System/menu controls and other assigned buttons are reserved.Choices: R1 / R2 / R3 / L1 / L3 / DPAD UP / DPAD DOWN / DPAD LEFT / DPAD RIGHT / TRIANGLE / SQUARE / CROSS / CIRCLE / RIGHT PADDLE 1 / RIGHT PADDLE 2 / LEFT PADDLE 1 / LEFT PADDLE 2 / TOUCHPAD
02Button skill 1Set a dedicated skill, trigger and exit side.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Skills, right-stick shortcuts and favourites

1. Choose any of the 74 supplied moves or Off for Button skill 1 and 2. Set the button, single/double tap and exit side. Double-tap window starts at 300 ms.
2. For right-stick skills, choose Disabled, Always On, Double Tap or Hold Modifier. Assign the up, right, down and left moves separately.
3. In Hold Modifier mode, hold its assigned button (fresh default L3/LS click) and flick the right stick. Move briefly in your intended direction first; the script cannot see your player's true facing.
4. Return the stick to centre before another flick. In Double Tap mode, double-tap the modifier to enable or disable RS skills; this mode starts off after loading or opening the menu.
5. Choose six different favourites. Skill Picker → Favourites limits the Zen's skill choices to these six plus Off. The website still offers all 74 moves, and changing favourites does not replace existing assignments.

Use the same Classic or Alternate layout in FC and your build, with Simplified Skill Moves off. Shoot/cross actions inside skill moves follow the selected layout; physical shortcut buttons keep their assignments. Your player must be able to perform the move. Only one action runs at a time; inputs during it are discarded instead of queued. A library name does not prove that a move works for a specific player or game situation.

Settings you can adjust (4)
Skill
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Disable / Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Trigger
Dedicated to this action while enabled. System/menu controls and other assigned buttons are reserved.Choices: R1 / R2 / R3 / L1 / L3 / DPAD UP / DPAD DOWN / DPAD LEFT / DPAD RIGHT / TRIANGLE / SQUARE / CROSS / CIRCLE / RIGHT PADDLE 1 / RIGHT PADDLE 2 / LEFT PADDLE 1 / LEFT PADDLE 2 / TOUCHPAD
Tap type
Choose one press or two presses inside the configured double-tap window.Choices: One tap / Double tap
Exit side
Select the initial skill exit side.Choices: Right / Left
03Button skill 2Configure your second dedicated skill.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Skills, right-stick shortcuts and favourites

1. Choose any of the 74 supplied moves or Off for Button skill 1 and 2. Set the button, single/double tap and exit side. Double-tap window starts at 300 ms.
2. For right-stick skills, choose Disabled, Always On, Double Tap or Hold Modifier. Assign the up, right, down and left moves separately.
3. In Hold Modifier mode, hold its assigned button (fresh default L3/LS click) and flick the right stick. Move briefly in your intended direction first; the script cannot see your player's true facing.
4. Return the stick to centre before another flick. In Double Tap mode, double-tap the modifier to enable or disable RS skills; this mode starts off after loading or opening the menu.
5. Choose six different favourites. Skill Picker → Favourites limits the Zen's skill choices to these six plus Off. The website still offers all 74 moves, and changing favourites does not replace existing assignments.

Use the same Classic or Alternate layout in FC and your build, with Simplified Skill Moves off. Shoot/cross actions inside skill moves follow the selected layout; physical shortcut buttons keep their assignments. Your player must be able to perform the move. Only one action runs at a time; inputs during it are discarded instead of queued. A library name does not prove that a move works for a specific player or game situation.

Settings you can adjust (4)
Skill
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Disable / Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Trigger
Dedicated to this action while enabled. System/menu controls and other assigned buttons are reserved.Choices: R1 / R2 / R3 / L1 / L3 / DPAD UP / DPAD DOWN / DPAD LEFT / DPAD RIGHT / TRIANGLE / SQUARE / CROSS / CIRCLE / RIGHT PADDLE 1 / RIGHT PADDLE 2 / LEFT PADDLE 1 / LEFT PADDLE 2 / TOUCHPAD
Tap type
Choose one press or two presses inside the configured double-tap window.Choices: One tap / Double tap
Exit side
Select the initial skill exit side.Choices: Right / Left
04Shot profile 1Choose the first shot type, trigger and power control.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Shot profiles and recovery

1. In All script settings, open Shot profile 1 or 2. Choose Off, Finesse, Low Driven, LD Finesse or LD Trivela and its trigger button.
2. With Hold for power, hold the shortcut while aiming and release it to end the first press. Hold Limit caps a long hold at 1,200 ms by default. With Fixed power, one tap uses your saved duration.
3. Ultimate supplies the second press for low-driven types. Do not double-tap the shortcut yourself. Finesse uses a single press; its second-press fields are inactive.
4. Test your shot in practice. New setups use a 60 ms second-press delay and a 50 ms second press. Fixed durations start at 230 ms for profile 1 and 245 ms for profile 2. These are starting values; change one at a time.
5. Settings → Shot recovery controls the final release time: 40 ms initially, adjustable from 20 to 200 ms. Let the sequence finish. Release the selected Shoot button (B/Circle in Classic, X/Square in Alternate) before your next action to clear the extra-press guard.

Finesse sends R1/RB + shoot. Low Driven sends two shoot presses. LD Finesse adds R1/RB; LD Trivela adds L2/LT. Player abilities and game state determine the animation. There is no automatic ping measurement or guaranteed goal. Saved custom timings are preserved when upgrading; check the values in your own build.

The chosen physical profile triggers stay the same in both layouts. A custom B trigger still uses B even when Alternate sends X to shoot. A profile assigned to the normal Shoot button owns that button even while defending; keep D-pad triggers if you want normal shooting input available.

Settings you can adjust (6)
Shot type
Select the controller sequence for this profile. Second-press settings apply to low-driven variants.Choices: Off / Finesse / Low Driven / LD Finesse / LD Trivela
Fixed power
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 10–600 ms
Second-press delay
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 10–400 ms
Trigger
Dedicated to this action while enabled. System/menu controls and other assigned buttons are reserved.Choices: R1 / R2 / R3 / L1 / L3 / DPAD UP / DPAD DOWN / DPAD LEFT / DPAD RIGHT / TRIANGLE / SQUARE / CROSS / CIRCLE / RIGHT PADDLE 1 / RIGHT PADDLE 2 / LEFT PADDLE 1 / LEFT PADDLE 2 / TOUCHPAD
Second-press length
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 10–150 ms
Power control
Hold for power follows your press up to Hold Limit. Fixed power uses the saved duration.Choices: Fixed power / Hold for power
05Shot profile 2Choose the second shot type, trigger and power control.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Shot profiles and recovery

1. In All script settings, open Shot profile 1 or 2. Choose Off, Finesse, Low Driven, LD Finesse or LD Trivela and its trigger button.
2. With Hold for power, hold the shortcut while aiming and release it to end the first press. Hold Limit caps a long hold at 1,200 ms by default. With Fixed power, one tap uses your saved duration.
3. Ultimate supplies the second press for low-driven types. Do not double-tap the shortcut yourself. Finesse uses a single press; its second-press fields are inactive.
4. Test your shot in practice. New setups use a 60 ms second-press delay and a 50 ms second press. Fixed durations start at 230 ms for profile 1 and 245 ms for profile 2. These are starting values; change one at a time.
5. Settings → Shot recovery controls the final release time: 40 ms initially, adjustable from 20 to 200 ms. Let the sequence finish. Release the selected Shoot button (B/Circle in Classic, X/Square in Alternate) before your next action to clear the extra-press guard.

Finesse sends R1/RB + shoot. Low Driven sends two shoot presses. LD Finesse adds R1/RB; LD Trivela adds L2/LT. Player abilities and game state determine the animation. There is no automatic ping measurement or guaranteed goal. Saved custom timings are preserved when upgrading; check the values in your own build.

The chosen physical profile triggers stay the same in both layouts. A custom B trigger still uses B even when Alternate sends X to shoot. A profile assigned to the normal Shoot button owns that button even while defending; keep D-pad triggers if you want normal shooting input available.

Settings you can adjust (6)
Shot type
Select the controller sequence for this profile. Second-press settings apply to low-driven variants.Choices: Off / Finesse / Low Driven / LD Finesse / LD Trivela
Fixed power
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 10–600 ms
Second-press delay
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 10–400 ms
Trigger
Dedicated to this action while enabled. System/menu controls and other assigned buttons are reserved.Choices: R1 / R2 / R3 / L1 / L3 / DPAD UP / DPAD DOWN / DPAD LEFT / DPAD RIGHT / TRIANGLE / SQUARE / CROSS / CIRCLE / RIGHT PADDLE 1 / RIGHT PADDLE 2 / LEFT PADDLE 1 / LEFT PADDLE 2 / TOUCHPAD
Power control
Hold for power follows your press up to Hold Limit. Fixed power uses the saved duration.Choices: Fixed power / Hold for power
Second-press length
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 10–150 ms
06Player lockPress both stick clicks with one shortcut. A configurable right-stick pause leaves time to select a teammate.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Player Lock and teammate selection

1. Enable Player Lock in the game and in All script settings → Player lock.
2. Check the assigned trigger in Your buttons. The fresh script default is R3/RS click; press it once. Ultimate presses both stick clicks for 60 ms.
3. Use the right stick to choose your teammate. Player Lock RS pause suspends right-stick skill shortcuts for 500 ms by default; adjust it from 0 to 1,500 ms. Zero disables the pause.
4. Release the right-stick skill modifier before returning to skills.
5. Lock cooldown is separate from the RS pause. It defaults to 350 ms and prevents rapid repeat requests.

The shortcut cannot detect the game's lock state or select a teammate for you. Guided setups start with Player Lock off. Use your build's actual trigger, which may differ from the fresh default.

Update a saved build and troubleshoot

1. Open the saved Ultimate build in Programmer. Version 1.3 adds Game Layout while keeping existing custom timings and supported button assignments. Older builds start at Classic. Choose Alternate only if that is your layout in FC.
2. Review Your buttons and All saved settings. Xbox Touchpad assignments are replaced with a free button. Older duplicate favourites are made distinct. Steady Aim starts off when added to an older build.
3. Save a fresh build, then continue to Flash. Older compiled builds must be rebuilt for 1.3. Saving a browser draft alone does not update your Zen.
4. If an action fails, select the correct Zen slot, check Ultimate is ON and confirm your controller and matching Classic or Alternate layout in FC and your build. Close the menu, release controls and centre the sticks. Try one enabled action from Your buttons.
5. If flashing fails, copy the error details and open a ticket using Discord Support in My Ozark. Keep existing-slot protection enabled.

For a wrong move or shot, check the binding, selected type and your player's abilities. Test one change at a time. Compiler and simulation checks do not verify physical Zen input timing or in-game results.

Settings you can adjust (4)
Enabled
Saved startup setting for this feature.Choices: OFF / ON
Trigger
Dedicated to this action while enabled. System/menu controls and other assigned buttons are reserved.Choices: R1 / R2 / R3 / L1 / L3 / DPAD UP / DPAD DOWN / DPAD LEFT / DPAD RIGHT / TRIANGLE / SQUARE / CROSS / CIRCLE / RIGHT PADDLE 1 / RIGHT PADDLE 2 / LEFT PADDLE 1 / LEFT PADDLE 2 / TOUCHPAD
Lock cooldown
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 60–1000 ms
Player Lock RS pause
Temporarily pause right-stick skill shortcuts after Player Lock so you can select a teammate. Release the modifier before using skills again. 0 disables this pause.Range: 0–1500 ms
07FavouritesSave six skills for quicker selection from the OLED menu.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Skills, right-stick shortcuts and favourites

1. Choose any of the 74 supplied moves or Off for Button skill 1 and 2. Set the button, single/double tap and exit side. Double-tap window starts at 300 ms.
2. For right-stick skills, choose Disabled, Always On, Double Tap or Hold Modifier. Assign the up, right, down and left moves separately.
3. In Hold Modifier mode, hold its assigned button (fresh default L3/LS click) and flick the right stick. Move briefly in your intended direction first; the script cannot see your player's true facing.
4. Return the stick to centre before another flick. In Double Tap mode, double-tap the modifier to enable or disable RS skills; this mode starts off after loading or opening the menu.
5. Choose six different favourites. Skill Picker → Favourites limits the Zen's skill choices to these six plus Off. The website still offers all 74 moves, and changing favourites does not replace existing assignments.

Use the same Classic or Alternate layout in FC and your build, with Simplified Skill Moves off. Shoot/cross actions inside skill moves follow the selected layout; physical shortcut buttons keep their assignments. Your player must be able to perform the move. Only one action runs at a time; inputs during it are discarded instead of queued. A library name does not prove that a move works for a specific player or game situation.

Settings you can adjust (7)
OLED skill picker
Controls which choices cycle in the Zen OLED menu. Existing assignments are preserved.Choices: All 74 skills / Favourites
Favourite 1
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Favourite 2
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Favourite 3
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Favourite 4
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Favourite 5
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
Favourite 6
Choose a skill from the supplied 74-move library. Player abilities and match state affect the result.Choices: Fake Shot 3* / H to Heel Flick / Heel Flick Turn / Rainbow 4* / DragBack Sombrero / Fake Pass 4* / DragBackUniversal / Step Over Feint / Drag to Drag / Hocus Pocus / Triple Elastico / Elastico 5* / Reverse Elastico / Cruyff Turn 1* / La Croqueta / Ronaldo Chop / Roulette 3* / Flair Roulette 4* / Ball Roll 2* / Berb/Mcgeady Spin / Bolasie Flick / Tornado 5* / 3 Touch Roulette / AlterntElast Chop / Ball Roll Chop / Feint and Exit 3* / Feint & Exit / Late Heel to Heel / WAKA WAKA / Body Feint 2* / Drag to Heel move / BallRollFake Turn / FeintForward&Turn / Turn Back 1* / Advanced Croqueta / Canc3TouchRoulete / Reverse Step Over / Fake Drag Back 5* / R toScorpionKick / Step Over Boost / Cancel Shoot 2* / Boost Dirc Nutmeg / Canc Berba Spin / C BerbaSpin+Direc / BallRoll-ScoopTrn / Dribbling Skill 2* / Four Touch Turn / Skilled Bridge 4* / Scoop Turn Fake / BallRoll-StepOver / Canc 4 Touch Turn / Fake Shot Cancel / Okocha Flick 5* / Advanced Rainbow / Stop La Croqueta / Juggling Rainbow / Stop-Neymar Roll / Stop & V Drag / Reverse/ Elastico / Stop-Rev/Elastico / Drag-Rev/Elastico / Fake Rabona / Rabona-Rev/Elasti / Rabona toElastico / Sombrero Flick / Jug BackSombrero / FakeBerbaOp Skill / DiagonalHeel Chop / FakeBerba-FDragBa / Elastico Chop 5* / Ball Roll Cut 180 / Heel to Ball Roll / Stutter Feint 3* / Jog Openup F Shot
08SettingsMatch Classic or Alternate to FC, choose controller labels, and adjust double-tap detection, rumble, shot recovery and maximum held shot duration.

Controls Ultimate Programmer or L2 + Options / LT + Menu on the Zen

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Zen menu and controller buttons

1. Select the Zen slot containing Ultimate. L2 + Share on PlayStation or LT + View on Xbox turns Ultimate off or on.
2. Hold L2 + Options or LT + Menu to open settings. Up/Down chooses a group; Cross/A opens it.
3. Left/Right chooses a setting. Hold L2/LT and press Left/Right to change its value.
4. Press Circle/B to return to the group picker, then Circle/B again to save and exit. Turning Ultimate off while editing cancels without saving.
5. Close the menu, release all buttons and centre the sticks before testing an action.

Fresh script defaults use D-pad left/right for shots, D-pad down/up for button skills, L3/LS click as the right-stick modifier and R3/RS click for Player Lock. Saved builds can differ; follow Your buttons. Xbox cannot use Touchpad. All six action assignments must be distinct, including disabled actions. Paddles need a controller exposing separate paddle inputs. The screen blanks after inactivity; opening the menu or starting an action refreshes it.

Settings → Game Layout is the ninth Settings entry. Hold LT/L2 + Left/Right to choose Classic or Alternate. Press B/Circle twice to save and exit. Menu navigation stays A/B on Xbox or Cross/Circle on PlayStation in both layouts. Controller changes labels; Game Layout changes gameplay shoot/cross mapping. Changing layout cancels an active action; release shortcut buttons and centre RS before continuing. The script cannot change FC’s layout setting.

Shot profiles and recovery

1. In All script settings, open Shot profile 1 or 2. Choose Off, Finesse, Low Driven, LD Finesse or LD Trivela and its trigger button.
2. With Hold for power, hold the shortcut while aiming and release it to end the first press. Hold Limit caps a long hold at 1,200 ms by default. With Fixed power, one tap uses your saved duration.
3. Ultimate supplies the second press for low-driven types. Do not double-tap the shortcut yourself. Finesse uses a single press; its second-press fields are inactive.
4. Test your shot in practice. New setups use a 60 ms second-press delay and a 50 ms second press. Fixed durations start at 230 ms for profile 1 and 245 ms for profile 2. These are starting values; change one at a time.
5. Settings → Shot recovery controls the final release time: 40 ms initially, adjustable from 20 to 200 ms. Let the sequence finish. Release the selected Shoot button (B/Circle in Classic, X/Square in Alternate) before your next action to clear the extra-press guard.

Finesse sends R1/RB + shoot. Low Driven sends two shoot presses. LD Finesse adds R1/RB; LD Trivela adds L2/LT. Player abilities and game state determine the animation. There is no automatic ping measurement or guaranteed goal. Saved custom timings are preserved when upgrading; check the values in your own build.

The chosen physical profile triggers stay the same in both layouts. A custom B trigger still uses B even when Alternate sends X to shoot. A profile assigned to the normal Shoot button owns that button even while defending; keep D-pad triggers if you want normal shooting input available.

Update a saved build and troubleshoot

1. Open the saved Ultimate build in Programmer. Version 1.3 adds Game Layout while keeping existing custom timings and supported button assignments. Older builds start at Classic. Choose Alternate only if that is your layout in FC.
2. Review Your buttons and All saved settings. Xbox Touchpad assignments are replaced with a free button. Older duplicate favourites are made distinct. Steady Aim starts off when added to an older build.
3. Save a fresh build, then continue to Flash. Older compiled builds must be rebuilt for 1.3. Saving a browser draft alone does not update your Zen.
4. If an action fails, select the correct Zen slot, check Ultimate is ON and confirm your controller and matching Classic or Alternate layout in FC and your build. Close the menu, release controls and centre the sticks. Try one enabled action from Your buttons.
5. If flashing fails, copy the error details and open a ticket using Discord Support in My Ozark. Keep existing-slot protection enabled.

For a wrong move or shot, check the binding, selected type and your player's abilities. Test one change at a time. Compiler and simulation checks do not verify physical Zen input timing or in-game results.

Settings you can adjust (6)
Double-tap window
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 100–500 ms
Rumble feedback
Saved startup setting for this feature.Choices: OFF / ON
Hold limit
Requested duration in milliseconds. Start with the supplied default, then test in game.Range: 100–2000 ms
Controller buttons
Set from Device & game. This controls the Zen OLED labels and which action buttons are available.Choices: Xbox / PlayStation
Shot recovery
Release time after a shot before another action can start. Start with 40 ms and test in game. Release the shoot button before the next action.Range: 20–200 ms
Game layout
Match FC's Classic or Alternate layout. Alternate swaps Shoot and Cross/Lob. Your chosen shortcut buttons and menu controls stay unchanged.Choices: Classic / Alternate
09Steady AimOptional left-stick smoothing. You remain in control of aim.

Controls Programmer → Steady Aim or Zen menu → Settings → Precision

Ultimate Script: setup and controls

1. Open Programmer, choose Ultimate and open Guided setup.
2. Choose your console. On PC, choose your connected Xbox or PlayStation controller. This sets the guide and the Zen OLED button labels.
3. Choose Game Layout in the generator to match FC: Classic shoots with B/Circle and crosses with X/Square; Alternate shoots with X/Square and crosses with B/Circle. Pass stays A/Cross and through ball stays Y/Triangle. Set the same layout in FC yourself. Turn Simplified Skill Moves off if you use skills.
4. Choose a shot for each shortcut and a move for each skill button. Choose Off for actions you do not want. Start with Hold for power: hold your shortcut, aim and release.
5. Open Your buttons and check every assignment. All script settings contains timings, bindings, right-stick skills, Player Lock, favourites and Steady Aim.
6. Save your build, continue to Flash, connect the Zen and install it in your chosen slot. Select that slot and test one action in practice.

Guided setup starts with right-stick shortcuts, Player Lock and Steady Aim off. A saved build is not installed until flashing finishes successfully. Use the next lessons for each feature. Software checks do not replace testing on your Zen and in-game.

Steady Aim: optional shooting assist

1. Steady Aim starts Off. Enable it in Guided setup or All script settings → Steady Aim. On the Zen, open Settings → Precision.
2. Start with Light smoothing. Medium and Strong smooth small left-stick corrections more. You still choose the aiming direction.
3. Choose the scope: Profiles only (default) for scripted shot profiles, Shot button for normal shooting (B/Circle in Classic, X/Square in Alternate), or Both.
4. Compare the same shot with the assist off and on in practice. Keep a strength only if you prefer its response.

This smooths small stick changes. It does not detect targets, choose a goal corner, change shot power or guarantee accuracy. The game's Precision shot assistance is a separate option. Neutral input and large corrections pass through; smoothing pauses in menus, skills, Player Lock and incompatible action states. Strength and scope stay saved when the feature is off.

Update a saved build and troubleshoot

1. Open the saved Ultimate build in Programmer. Version 1.3 adds Game Layout while keeping existing custom timings and supported button assignments. Older builds start at Classic. Choose Alternate only if that is your layout in FC.
2. Review Your buttons and All saved settings. Xbox Touchpad assignments are replaced with a free button. Older duplicate favourites are made distinct. Steady Aim starts off when added to an older build.
3. Save a fresh build, then continue to Flash. Older compiled builds must be rebuilt for 1.3. Saving a browser draft alone does not update your Zen.
4. If an action fails, select the correct Zen slot, check Ultimate is ON and confirm your controller and matching Classic or Alternate layout in FC and your build. Close the menu, release controls and centre the sticks. Try one enabled action from Your buttons.
5. If flashing fails, copy the error details and open a ticket using Discord Support in My Ozark. Keep existing-slot protection enabled.

For a wrong move or shot, check the binding, selected type and your player's abilities. Test one change at a time. Compiler and simulation checks do not verify physical Zen input timing or in-game results.

Settings you can adjust (3)
Steady Aim
Optional left-stick smoothing while shooting. You still aim; this does not find a target or guarantee a goal.Choices: OFF / ON
Smoothing
Used when Steady Aim is on. Start with Light; stronger smoothing changes small stick corrections more.Choices: Light / Medium / Strong
Assist scope
Choose whether Steady Aim applies to scripted shot profiles, your normal shoot button, or both. The game’s Precision shooting option is separate.Choices: Both / Profiles only / Shot button

Make it yours.

Explore the product page or get help with your setup.

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SCRIPT GUIDE VERSION 1.3

Ozark Aura.

Explore recoil adjustments, firing controls and movement shortcuts. Configure one feature at a time.

See it in action3 clips · Choose one below
Anti-Recoil

Gameplay and controller input together. Adjust your recoil correction for your setup.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. Check platform and controller compatibility or ask Ozark support.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

Start here: open and use the Aura V1.3 menu

1. Flash Aura V1.3, then start in a private practice area with every optional mod Off.
2. With the default Trigger Style, hold L2 or LT and press Options or Menu to open the script menu. If Trigger Style is set to L1/R1 or LB/RB, hold L1 or LB instead.
3. Use D-pad Up or Down to choose a category, Cross or A to open it, D-pad Left or Right to move between mod pages, and Circle or B to go back and save. On a mod page, use Up or Down to toggle or change the shown value; press Cross or A when a detailed edit screen is available.
4. Set Button Layout, Stick Layout, and Trigger Style to match the exact in-game controls before enabling movement, recoil, or aim features.
5. Enable one mod, test it, and adjust in small steps. Then add the next mod. The script only transforms controller input; it cannot see targets, read the game, or know whether a result was effective.

01Auto-Tracking AIApplies the configured right-stick tracking pattern for ADS, firing, combined ADS plus firing, and optional hip-fire states; it does not see targets or read game data.

Controls Aim Assist > Auto-Tracking AI

Set up Auto-Tracking AI

1. Open Aim Assist, select Auto-Tracking AI, and turn it On.
2. Open its edit screen and set ADS Size, Fire Size, ADS + Fire Size, Speed, and Hip Size. The supported size range is 1-50 and Speed is 1-100.
3. Start with low sizes, test ADS only, fire only, and ADS plus fire separately, then increase one value at a time. Hip Size affects the branch used outside ADS.
4. Keep the value only if your crosshair movement remains controllable with your sensitivity and deadzone. Auto-Tracking AI applies a fixed right-stick pattern; it does not see an enemy, read the screen, or lock onto a target.

02L2 & R2 BoostAdds a small configured tracking boost only while ADS and fire are held together, with Auto-Tracking AI enabled.

Controls Aim Assist > L2 & R2 Boost

Use L2 & R2 Boost

1. Enable Auto-Tracking AI first; L2 & R2 Boost runs inside that path and does nothing by itself.
2. Open Aim Assist, select L2 & R2 Boost, turn it On, and choose Strength from 1-10.
3. Test while holding ADS and fire together. ADS-only and fire-only states do not activate this boost.
4. Begin at a low strength and raise it only if combined firing remains stable. The boost is a fixed stick-output adjustment, not target detection.

03Head AAApplies a brief configured upward right-stick movement when firing from ADS; it cannot detect, read, or lock onto a head.

Controls Aim Assist > Head AA

Set up Head AA

1. Open Aim Assist, select Head AA, and turn it On.
2. Set Strength from 1-100 and Hold from 1-2000 ms. Strength controls the upward right-stick output; Hold controls how long it lasts.
3. Test a single ADS shot at a fixed target and lower Strength or Hold if the movement rises too far.
4. Head AA starts from controller state when firing from ADS. It cannot read head position, detect an enemy, or lock onto a head.

04Ping EnemyRepeats the mapped ping button at the configured delay while firing; it does not detect whether an enemy is present.

Controls Aim Assist > Ping Enemy

Use Ping Enemy

1. Confirm that D-pad Up is the correct ping input for the game and your layout.
2. Open Aim Assist, select Ping Enemy, turn it On, and set Delay from 1-5000 ms.
3. Fire in a safe test area and confirm the repeated ping does not interfere with another D-pad action. Increase Delay if it repeats too often.
4. Disable the mod when the game uses a different ping mapping. Ping Enemy only repeats an input while firing; it does not detect an enemy.

05Anti RecoilApplies the saved vertical and horizontal right-stick compensation while the fire trigger is active.

Controls Recoil > Anti Recoil

Calibrate Anti Recoil

1. Use one weapon, one attachment set, and one sensitivity for the entire test. Fire at a wall without touching the right stick and observe the recoil direction.
2. Open Recoil, turn Anti Recoil On, and edit Vertical from 0-100 and Horizontal from -100 to 100. The default baseline is Vertical 25 and Horizontal 0.
3. Adjust Vertical in small steps until the climb is reduced. Then change Horizontal only if the pattern consistently pulls to one side.
4. Retest at the same distance. Create a separate setup when the weapon or attachments change. Anti Recoil applies fixed RX/RY compensation while firing; it does not measure live recoil.

06Rapid FireRuns the configured trigger-tap cycle when firing outside ADS for a compatible semi-automatic weapon; it cannot exceed the game's weapon fire-rate limit.

Controls Combat > Rapid Fire

Set up Rapid Fire

1. Use Rapid Fire only with a compatible semi-automatic weapon. Open Combat, select Rapid Fire, and turn it On.
2. Set Start from 1-100 ms and Delay from 1-500 ms. The shipped baseline is Start 10 ms and Delay 80 ms.
3. Test while firing outside ADS. The script stops the cycle when fire is released and also yields to crouch or jump presses.
4. Increase Delay if shots skip or the game rejects inputs. Rapid Fire repeats trigger input; it cannot exceed the fire-rate limit enforced by the game or weapon.

07Breath HoldHolds the mapped stick-click input while ADS is active, using the selected stick layout.

Controls Combat > Breath Hold

Use Breath Hold

1. Set Stick Layout to match the game before using this mod; the held stick-click is layout dependent.
2. Open Combat, select Breath Hold, and turn it On.
3. Hold ADS with a weapon that supports a breath or steady-aim action. The script holds the mapped stick click until ADS is released.
4. If the same click performs an unwanted action with your layout or weapon, turn Breath Hold Off and correct Stick Layout first.

08Dodge ShotAfter a non-ADS fire press, waits the configured start time and runs the selected layout's crouch-and-jump sequence; fire release or a native crouch or jump press cancels it.

Controls Combat > Dodge Shot

Set up Dodge Shot

1. Match Button Layout and Trigger Style to the exact in-game controls before enabling Dodge Shot.
2. Open Combat > Dodge Shot, turn it On, and begin with the shipped Start value of 100 ms and Delay of 80 ms. Start supports 10-1000 ms and Delay supports 10-500 ms.
3. Test by pressing fire while outside ADS. Aura waits the Start time, then uses the selected layout's crouch and jump actions.
4. Releasing fire or pressing native crouch or jump cancels the sequence. Adjust one timing at a time in a private practice area and turn the mod Off if it conflicts with native movement.

09Aim AbusePulses the selected layout's ADS input with the configured hold and rest timings while ADS remains held; it does not detect or track targets.

Controls Combat > Aim Abuse

Set up Aim Abuse

1. Match Button Layout and Trigger Style before enabling Aim Abuse so Aura owns the correct ADS input.
2. Open Combat > Aim Abuse, turn it On, and start with Hold 20 ms and Rest 30 ms. Both values support 10-300 ms.
3. Hold ADS in a private practice area and confirm the repeated ADS pulse does not interfere with aiming, menus, or the selected weapon.
4. Change one timing at a time or turn the mod Off if ADS becomes unstable. Aim Abuse only pulses controller input; it does not see, detect, or track targets.

10YY SpamLets the mapped left-stick click start or stop a repeated weapon-swap sequence while neither ADS nor fire is active.

Controls Movement > YY Spam

Use YY Spam

1. Open Movement, select YY Spam, turn it On, and set Delay from 1-100 ms. The shipped baseline is 25 ms.
2. While neither ADS nor fire is active, click the mapped left stick to start the sequence. Click it again to stop.
3. ADS or fire input stops the repeated swap so combat input can take ownership.
4. If the left-stick click or weapon-swap mapping differs in game, set Stick Layout correctly or leave YY Spam Off.

11Slide CancelRuns the configured crouch and jump cancel sequence after the mapped slide input is released while movement is active.

Controls Movement > Slide Cancel

Set up Slide Cancel

1. Set Stick Layout to match the game, then open Movement and turn Slide Cancel On.
2. Set Delay from 1-100 ms. The shipped baseline is 90 ms.
3. While moving, press and release the mapped crouch or slide input. The script runs its crouch/jump cancel sequence after release.
4. Adjust Delay in small steps if the game changes stance too early or too late. Because slide behavior differs by game and settings, disable the mod if the mapped sequence conflicts with native movement.

12LS AssistAdds the script's repeating left-stick movement pattern only while Auto-Tracking AI is running.

Controls Movement > LS Assist

Use LS Assist

1. Enable Auto-Tracking AI first; LS Assist is called from that path and does not run independently.
2. Open Movement, select LS Assist, and turn it On.
3. Test ADS, fire, and combined states in a safe area and confirm the added left-stick movement does not fight your manual movement.
4. Turn LS Assist Off if strafing becomes harder to control. It applies a repeated controller-output pattern and does not react to target position.

13VM SpeedChanges the script's advanced virtual-machine timing level from Default through Level 5; Default is the safe starting point.

Controls Settings > VM Speed

Choose VM Speed safely

1. Leave VM Speed on Default for the first complete test.
2. Only after the script is stable, open Settings and test one level at a time from Level 1 through Level 5.
3. Recheck menu input, trigger behavior, recoil, and movement after each change because VM Speed affects the script timing loop.
4. Return to Default if inputs become inconsistent. A higher level is not automatically more accurate and does not change game or network timing.

14Button LayoutRemaps ADS, fire, crouch, jump, melee, sprint, reload, ping, and weapon-swap ownership to the exact COD button layout selected in game.

Controls Settings > Button Layout

Match Button Layout

1. Read the Button Layout name shown in the game, then open Settings > Button Layout in Aura.
2. Choose the exact match: Default, Tactical, Lefty, Nomad, Nomad Tactical, Nomad Lefty, Bumper Jumper, Bumper Jumper Tactical, One-Hand Gunslinger, Stick and Move, Brawler, or Beast.
3. Save and test ADS, fire, crouch, jump, melee, sprint or breath, reload or interact, ping, and weapon swap in a safe area.
4. Stop and correct Button Layout before enabling Dodge Shot, Slide Cancel, Breath Hold, YY Spam, recoil, or tracking if any action is wrong. Trigger Style and Stick Layout are separate settings and must also match the game.

15Stick LayoutRemaps stick axes and stick-click ownership so the script matches the exact stick layout selected in game.

Controls Settings > Stick Layout

Match Stick Layout

1. Check the stick-layout setting inside the game before changing the script.
2. Open Settings > Stick Layout and choose the matching script option. Do not choose by habit; verify it against the current game profile.
3. In a safe area, test look, movement, ADS, fire, sprint or breath click, YY Spam, and Slide Cancel.
4. If any axis or stick click is wrong, stop and correct Stick Layout before enabling other mods. This setting remaps controller ownership for the rest of the script.

16Instant TriggersConverts any detected aim or fire trigger press to full output immediately; it does not alter a weapon's fire-rate limit.

Controls Settings > Instant Triggers

Use Instant Triggers

1. Open Settings and turn Instant Triggers On.
2. Lightly press ADS and fire in a safe test area. Any detected press is sent as full output.
3. Turn the mod Off if the game or weapon needs analog trigger travel, staged input, or another partial-press action.
4. Instant Triggers changes trigger depth only. It does not make a weapon fire faster than the game's rate limit.

17Trigger StyleSwitches aim and fire ownership between L2/R2 or LT/RT and L1/R1 or LB/RB, including the correct menu opener.

Controls Settings > Trigger Style

Match Trigger Style

1. Open Settings > Trigger Style and choose L2/R2 or LT/RT when the game uses triggers for ADS and fire. Choose L1/R1 or LB/RB when the game uses bumpers.
2. Save and close the menu, then test ADS and fire.
3. Remember that the menu opener follows this setting: use L2 or LT plus Options or Menu for trigger style, or L1 or LB plus Options or Menu for bumper style.
4. Correct Trigger Style before calibrating recoil or aim behavior; the wrong choice sends those paths from the wrong inputs.

FROM THE COMMUNITY

What members say.

Visit Ozark Discord ↗
I rarely write reviews... the new shooting script is truly a whole new level. Customization is top-notch and it works perfectly.
UA777RUCommunity review
The shooting script is awesome - runs smooth, the menu is super easy, and the anti-recoil is on point. My gun shoots super straight.
willephantomCommunity review
Shooting script is spot on! 10/10 for me. Highly recommend.
DSwagginsCommunity review

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SCRIPT GUIDE VERSION 1.0

Ozark Exotic.

Explore the current PS5-bound release, its input patterns and on-device controls.

Ozark Exotic building and battle royale Cronus Zen script

Ozark Exotic · Explore the controls below.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. This guide covers the PS5-bound release. Check platform and controller compatibility or ask Ozark support.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

Start here: open the menu

On the active Exotic V1 PS5 slot, hold L2 and press Options. D-pad Left/Right browses pages; Up/Down changes the toggle or value. Repeat L2 + Options to save and close. Match the script’s PS5 binds to Fortnite: L2 aim, R2 fire, Square interact/reload, R3 crouch/reset, L3 edit, Circle confirm, and D-pad Down Instant Reset.

01Instant ResetOpen the controls and operating notes.

Enable Instant Reset in Exotic’s menu, save and close, then press D-pad Down to run the edit/reset/confirm sequence. This release expects L3 for Edit, R3 for Reset and Circle for Confirm in Fortnite. Correct mismatched in-game binds before testing.

02Anti-RecoilOpen the controls and operating notes.

Enable Anti-Recoil and choose a positive Anti-Recoil Power in the Exotic menu. This path runs while both L2 aim and R2 fire are held. Test one weapon and sensitivity, then change one value at a time. It applies fixed correction and cannot measure recoil or detect a target.

03Auto-Tracking AI+Open the controls and operating notes.

Enable Auto-Tracking AI+ and choose Auto-Track Power from level 1 to 5. Its input pattern runs when left-stick movement is small and stops on larger left-stick movement. It does not detect players or lock onto targets; test whether the pattern remains controllable with your sensitivity.

04Constant AAOpen the controls and operating notes.

Enable Constant AA and set Constant AA Power above zero for its repeating right-stick pattern. It is not enemy detection; turn it off if the movement interferes with your aim.

05L2 and R2 AssistOpen the controls and operating notes.

L2 Assist needs its toggle and a positive L2 Assist Power, and runs while aiming. R2 Assist needs its toggle and positive power, and runs while firing except when Anti-Recoil owns the aiming-and-firing path. These are controller patterns, not target tracking.

06Pickup MacroOpen the controls and operating notes.

Enable Pickup Macro, save and close the menu, then hold Square (Interact) with R1. It repeats the mapped interact action; match your Fortnite controls before testing.

07DropshotOpen the controls and operating notes.

Enable Dropshot and set Dropshot Delay above zero. It runs the mapped crouch action while L2 aim and R2 fire are held. This PS5 release uses R3 for crouch, so confirm the same in-game mapping.

08Anti-BloomOpen the controls and operating notes.

This release displays and saves an Anti-Bloom switch, but the reviewed source has no active gameplay action connected to it. Do not expect it to change bloom or accuracy. Open Discord Support if you need a release with different behavior.

09System settingsOpen the controls and operating notes.

Instant Triggers sends a detected L2/R2 trigger press as full output. This release saves the Overclock AI switch but uses a fixed clock setting independently of it; do not expect that switch to change timing or network latency. OLED Colour changes the indicator colour. Save by closing with L2 + Options.

FROM THE COMMUNITY

What members say.

Visit Ozark Discord ↗
W scripts. The shooting script is so great. Buying the building or basketball one next for sure.
acornCommunity review
1000/10 definitely would recommend. Fast support and a variety of scripts to have fun with.
!SosaCommunity review
Setup was a struggle but they stayed in touch over hours while I set up my basketball script. Finally got it. Very helpful and worth it.
SirDuckCommunity review

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SCRIPT GUIDE VERSION 2.1

MLB Signature.

Explore batting, fielding and baserunning controls, with manually selected modes.

MLB Signature script for Cronus Zen

Ozark MLB Signature · Explore the controls below.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. Check platform and controller compatibility or ask Ozark support.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

01Timed swingBatting · LT / L2 + A / Cross.

Controls MLB Programmer or View/Share + RS/R3 menu

MLB Signature: Timed swing

1. Select Batting with View/Share + Up and release the controls.
2. In Batting mode, hold LT / L2 and press A / Cross. The script holds the normal-swing button for your duration. Default true.
Button duration only. You choose when to swing; it does not detect the pitch. Default 145 ms.
3. Test in practice and adjust one value at a time in Programmer. Save and reflash to change startup defaults. The script does not detect game state, pitches or meters.
4. Hold View/Share + Left to pause. A normal Menu/Options press pauses while opening the game menu.

Settings you can adjust (2)
Timed swing
In Batting mode, hold LT / L2 and press A / Cross. The script holds the normal-swing button for your duration.Choices: OFF / ON
Swing hold
Button duration only. You choose when to swing; it does not detect the pitch.Range: 20–1000 ms
02Check swingBatting · B / Circle sends a normal-swing tap.

Controls MLB Programmer or View/Share + RS/R3 menu

MLB Signature: Check swing

1. Select Batting with View/Share + Up and release the controls.
2. In Batting mode, B / Circle sends a short A / Cross tap. The original B / Circle press is consumed. Default true.
A short normal-swing tap. The game decides whether the swing checks. Default 45 ms.
3. Test in practice and adjust one value at a time in Programmer. Save and reflash to change startup defaults. The script does not detect game state, pitches or meters.
4. Hold View/Share + Left to pause. A normal Menu/Options press pauses while opening the game menu.

Settings you can adjust (2)
Check swing
In Batting mode, B / Circle sends a short A / Cross tap. The original B / Circle press is consumed.Choices: OFF / ON
Check hold
A short normal-swing tap. The game decides whether the swing checks.Range: 10–1000 ms
03PCI controlBatting · a softer left-stick center, with full reach.

Controls MLB Programmer or View/Share + RS/R3 menu

MLB Signature: PCI control

1. Select Batting with View/Share + Up and release the controls.
2. Shapes left-stick response in Batting mode. A softer center still reaches the full stick range; it does not aim at the ball. Default true.
Lower values soften the stick near the center. 100% gives a linear response after the deadzone. Default 85 %.
Ignores small movement on each left-stick axis in Batting mode. Default 10 %.
3. Test in practice and adjust one value at a time in Programmer. Save and reflash to change startup defaults. The script does not detect game state, pitches or meters.
4. Hold View/Share + Left to pause. A normal Menu/Options press pauses while opening the game menu.

Settings you can adjust (3)
PCI control
Shapes left-stick response in Batting mode. A softer center still reaches the full stick range; it does not aim at the ball.Choices: OFF / ON
Center response
Lower values soften the stick near the center. 100% gives a linear response after the deadzone.Range: 10–100 %
Inner deadzone
Ignores small movement on each left-stick axis in Batting mode.Range: 0–30 %
04Timed throwFielding · all four face buttons.

Controls MLB Programmer or View/Share + RS/R3 menu

MLB Signature: Timed throw

1. Select Fielding with View/Share + Right and release the controls.
2. In Fielding mode, any face button starts a timed hold of that same button. Default true.
Button duration only. This does not detect the throw meter or guarantee an accurate throw. Default 280 ms.
3. Test in practice and adjust one value at a time in Programmer. Save and reflash to change startup defaults. The script does not detect game state, pitches or meters.
4. Hold View/Share + Left to pause. A normal Menu/Options press pauses while opening the game menu.

Settings you can adjust (2)
Timed throw
In Fielding mode, any face button starts a timed hold of that same button.Choices: OFF / ON
Throw hold
Button duration only. This does not detect the throw meter or guarantee an accurate throw.Range: 20–1000 ms
05Field-button assistFielding · RT / R2 becomes RB / R1.

Controls MLB Programmer or View/Share + RS/R3 menu

MLB Signature: Field-button assist

1. Select Fielding with View/Share + Right and release the controls.
2. In Fielding mode, RT / R2 is replaced with RB / R1. Turn off if you need the original trigger action. Default true.
3. Test in practice and adjust one value at a time in Programmer. Save and reflash to change startup defaults. The script does not detect game state, pitches or meters.
4. Hold View/Share + Left to pause. A normal Menu/Options press pauses while opening the game menu.

Settings you can adjust (1)
Field-button assist
In Fielding mode, RT / R2 is replaced with RB / R1. Turn off if you need the original trigger action.Choices: OFF / ON
06Slide gestureBaserunning · LB / L1 + RS / R3.

Controls MLB Programmer or View/Share + RS/R3 menu

MLB Signature: Slide gesture

1. Select Baserunning with View/Share + Down and release the controls.
2. In Baserunning mode, hold LB / L1 and click RS / R3 once for a right-stick-up gesture. Release the bumper or move the stick to cancel. Default true.
Duration of the right-stick-up gesture. LB / L1 alone remains manual. Default 100 ms.
3. Test in practice and adjust one value at a time in Programmer. Save and reflash to change startup defaults. The script does not detect game state, pitches or meters.
4. Hold View/Share + Left to pause. A normal Menu/Options press pauses while opening the game menu.

Settings you can adjust (2)
Slide gesture
In Baserunning mode, hold LB / L1 and click RS / R3 once for a right-stick-up gesture. Release the bumper or move the stick to cancel.Choices: OFF / ON
Slide hold
Duration of the right-stick-up gesture. LB / L1 alone remains manual.Range: 20–1000 ms
07Controller and startupStarting context, controller labels and release gap. The script always starts paused.

Controls MLB Programmer

MLB Signature: Controller & startup

1. Open Programmer, choose MLB Signature, and use Generator for guided setup or Programmer for full settings.
2. Choose your platform and controller labels, select your features and durations, then review and save.
3. Continue to Zen Flasher, connect through PROG, select a slot, flash, and wait for verified readback.
4. The script starts paused. Hold View/Share + Up for Batting, Right for Fielding, Down for Baserunning, or Left for pause/manual pitching. Release all controls after the shortcut.
5. Open the Zen menu with View/Share + RS/R3. Up/Down selects a mod, Left/Right toggles it, A/Cross edits, B/Circle goes back. In Edit, A/Cross or Up/Down changes fields and Left/Right edits values. Hold RB/R1 for steps of 10.
6. Menu adjustments last until reload. Save your adjustments in Programmer and reflash for new startup defaults. Timings do not detect pitches, meters or game results.

Settings you can adjust (3)
Release gap
Neutral gap after a timed action and before a replacement command. Advanced setting; 50 ms is the supplied default.Range: 20–300 ms
Starting context
The script still starts paused. Select a context manually on the controller before playing.Choices: Batting / Fielding / Baserunning
Controller labels
Sets the button labels shown on the Zen. It does not remap gameplay inputs.Choices: Xbox / PlayStation

Make it yours.

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SCRIPT GUIDE VERSION 1.0

Ozark R6.

Choose your operator and loadout, adjust recoil values and explore optional controller actions.

Ozark R6 product artwork

Ozark R6 · Explore the controls below.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. Check platform and controller compatibility or ask Ozark support.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

01Operator & weaponsSource operator and weapon records.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Operator & weapons

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. The operator and weapons are selected manually. This script does not detect your operator.
Choose a weapon present in the source record for this operator.
Choose a secondary weapon present in the source record.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (3)
Starting operator
The operator and weapons are selected manually. This script does not detect your operator.Choices: STRIKER / SLEDGE / THATCHER / ASH / THERMITE / TWITCH / MONTAGNE / GLAZ / FUZE / BLITZ / IQ / BUCK / BLACKBEARD / CAPITAO / HIBANA / JACKAL / YING / ZOFIA / DOKKAEBI / LION / FINKA / MAVERICK / NOMAD / GRIDLOCK / NOKK / AMARU / KALI / IANA / ACE / ZERO / FLORES / OSA / SENS / GRIM / BRAVA / RAM / DEIMOS / RAUORA / SOLID SNAKE / SENTRY / SMOKE / MUTE / CASTLE / PULSE / DOC / ROOK / KAPKAN / TACHANKA / JAGER / BANDIT / FROST / VALKYRIE / CAVEIRA / ECHO / MIRA / LESION / ELA / VIGIL / MAESTRO / ALIBI / CLASH / KAID / MOZZIE / WARDEN / GOYO / WAMAI / ORYX / MELUSI / ARUNI / THUNDERBIRD / THORN / AZAMI / SOLIS / FENRIR / TUBARAO / SKOPOS / DENARI
Primary weapon
Choose a weapon present in the source record for this operator.Range: 0–2
Secondary weapon
Choose a secondary weapon present in the source record.Range: 0–2
02Recoil settingsSeparate primary and secondary corrections.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Recoil settings

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Vertical stick correction while aiming and firing. Test and adjust in practice.
Signed horizontal stick correction.
Percentage used by the dynamic recoil path.
Vertical stick correction while aiming and firing. Test and adjust in practice.
Signed horizontal stick correction.
Percentage used by the dynamic recoil path.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (6)
Primary vertical
Vertical stick correction while aiming and firing. Test and adjust in practice.Range: 0–99
Primary horizontal
Signed horizontal stick correction.Range: -20–20
Primary movement adjustment
Percentage used by the dynamic recoil path.Range: 0–99 %
Secondary vertical
Vertical stick correction while aiming and firing. Test and adjust in practice.Range: 0–99
Secondary horizontal
Signed horizontal stick correction.Range: -20–20
Secondary movement adjustment
Percentage used by the dynamic recoil path.Range: 0–99 %
03Crouch spamRepeated crouch presses while firing.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Crouch spam

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Repeated crouch presses while firing.
Repeated crouch presses while firing.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Crouch spam
Repeated crouch presses while firing.Choices: OFF / ON
Crouch spam value
Repeated crouch presses while firing.Range: 10–200 ms
04StrafeInherited option: lateral amplitude is zero in this file. This does not currently move the stick.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Strafe

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Inherited option: lateral amplitude is zero in this file. This does not currently move the stick.
Inherited option: lateral amplitude is zero in this file. This does not currently move the stick.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Strafe
Inherited option: lateral amplitude is zero in this file. This does not currently move the stick.Choices: OFF / ON
Strafe value
Inherited option: lateral amplitude is zero in this file. This does not currently move the stick.Range: 100–200 ms
05Shaiko leanA scripted lean sequence. The supplied sequence uses fixed waits; its timing field does not control those waits.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Shaiko lean

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. A scripted lean sequence. The supplied sequence uses fixed waits; its timing field does not control those waits.
A scripted lean sequence. The supplied sequence uses fixed waits; its timing field does not control those waits.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Shaiko lean
A scripted lean sequence. The supplied sequence uses fixed waits; its timing field does not control those waits.Choices: OFF / ON
Shaiko lean value
A scripted lean sequence. The supplied sequence uses fixed waits; its timing field does not control those waits.Range: 100–200 ms
06Lean spamRepeated lean input while aiming and firing.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Lean spam

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Repeated lean input while aiming and firing.
Repeated lean input while aiming and firing.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Lean spam
Repeated lean input while aiming and firing.Choices: OFF / ON
Lean spam value
Repeated lean input while aiming and firing.Range: 30–200 ms
07Prone shotSends prone when firing starts. The source does not use its timing field for a hold duration.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Prone shot

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Sends prone when firing starts. The source does not use its timing field for a hold duration.
Sends prone when firing starts. The source does not use its timing field for a hold duration.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Prone shot
Sends prone when firing starts. The source does not use its timing field for a hold duration.Choices: OFF / ON
Prone shot value
Sends prone when firing starts. The source does not use its timing field for a hold duration.Range: 100–400 ms
08Teabag gestureCrouch repetition while the assigned shortcut is held.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Teabag gesture

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Crouch repetition while the assigned shortcut is held.
Crouch repetition while the assigned shortcut is held.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Teabag gesture
Crouch repetition while the assigned shortcut is held.Choices: OFF / ON
Teabag gesture value
Crouch repetition while the assigned shortcut is held.Range: 1–90
09Rapid fireRepeated firing input for weapons marked semi-automatic by the source table.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Rapid fire

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Repeated firing input for weapons marked semi-automatic by the source table.
Repeated firing input for weapons marked semi-automatic by the source table.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (2)
Rapid fire
Repeated firing input for weapons marked semi-automatic by the source table.Choices: OFF / ON
Rapid fire value
Repeated firing input for weapons marked semi-automatic by the source table.Range: 10–100 ms
10Camera modeTracks the camera/drone state from controller actions. It cannot see the game screen.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Camera mode

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Tracks the camera/drone state from controller actions. It cannot see the game screen.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Camera mode
Tracks the camera/drone state from controller actions. It cannot see the game screen.Choices: OFF / ON
11Rapid fire on all weaponsApplies repeated firing input regardless of the source weapon classification.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Rapid fire on all weapons

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Applies repeated firing input regardless of the source weapon classification.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Rapid fire on all weapons
Applies repeated firing input regardless of the source weapon classification.Choices: OFF / ON
12Auto leanRuns the supplied automatic lean behavior.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Auto lean

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Runs the supplied automatic lean behavior.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Auto lean
Runs the supplied automatic lean behavior.Choices: OFF / ON
13Hip leanController lean behavior outside ADS. Keyboard event handling is incomplete in the supplied source.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Hip lean

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Controller lean behavior outside ADS. Keyboard event handling is incomplete in the supplied source.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Hip lean
Controller lean behavior outside ADS. Keyboard event handling is incomplete in the supplied source.Choices: OFF / ON
14Ping on shotSends the ping input when a shot begins.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Ping on shot

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Sends the ping input when a shot begins.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Ping on shot
Sends the ping input when a shot begins.Choices: OFF / ON
15Auto scanRuns a scan button sequence after the supplied held shortcut.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Auto scan

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Runs a scan button sequence after the supplied held shortcut.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Auto scan
Runs a scan button sequence after the supplied held shortcut.Choices: OFF / ON
16Inverted recoilReverses the sign of vertical recoil correction.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Inverted recoil

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Reverses the sign of vertical recoil correction.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Inverted recoil
Reverses the sign of vertical recoil correction.Choices: OFF / ON
17Operator ability handlingUses the source operator ability rules. Deimos/Finka paths have known inherited limitations.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Operator ability handling

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Uses the source operator ability rules. Deimos/Finka paths have known inherited limitations.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Operator ability handling
Uses the source operator ability rules. Deimos/Finka paths have known inherited limitations.Choices: OFF / ON
18Skeleton Key rapid fireRepeated fire input for the supplied Buck ability path.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Skeleton Key rapid fire

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Repeated fire input for the supplied Buck ability path.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
Skeleton Key rapid fire
Repeated fire input for the supplied Buck ability path.Choices: OFF / ON
19LED lightsUses the supplied primary/secondary LED patterns.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: LED lights

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Uses the supplied primary/secondary LED patterns.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (1)
LED lights
Uses the supplied primary/secondary LED patterns.Choices: OFF / ON
20Aim patternAdds a fixed stick pattern while aiming without firing. It does not detect or track targets.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Aim pattern

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. Adds a fixed stick pattern while aiming without firing. It does not detect or track targets.
Fixed stick-pattern amplitude. No target detection.
Wait between each part of the supplied stick pattern.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (3)
Aim pattern
Adds a fixed stick pattern while aiming without firing. It does not detect or track targets.Choices: OFF / ON
Aim pattern radius
Fixed stick-pattern amplitude. No target detection.Range: 1–30
Aim pattern interval
Wait between each part of the supplied stick pattern.Range: 10–100 ms
21Device & inputLayout, input profile and VM interval.

Controls R6 Programmer or LT/L2 + View/Share configuration

Ozark R6: Device & input

1. Open Programmer, choose Ozark R6, and select your device, operator and weapons.
2. The numeric threshold is always used by the recoil code; this menu switch has no independent effect.
Choose the layout that matches your game. Southpaw axis handling is inherited and needs physical testing.
Controller: ordinary gamepad. XIM: external handling. M&K: the supplied random stick offsets, not protection or compatibility proof.
Use the supplied 10 ms interval to start. Faster intervals need hardware testing.
3. Review and save your build, then install through Zen Flasher. Wait for the eight-second intro.
4. LT + Menu / L2 + Options opens the operator list. LT + View / L2 + Share opens Configuration. Left/Right navigates; A/Cross selects; B/Circle goes back.
5. Menu changes remain in RAM until reload. Save changed startup values in My Ozark and reflash.
6. Source records and macros require practice testing; they do not detect operators, targets or game results.

Settings you can adjust (4)
Recoil deadzone threshold
The numeric threshold is always used by the recoil code; this menu switch has no independent effect.Range: 1–100
In-game button layout
Choose the layout that matches your game. Southpaw axis handling is inherited and needs physical testing.Choices: Default / Lefty / Southpaw / Southpaw lefty / Bumper swap / Bumper lean / Crouch on LB / L1 / Crouch on RB / R1
Input profile
Controller: ordinary gamepad. XIM: external handling. M&K: the supplied random stick offsets, not protection or compatibility proof.Choices: Controller / XIM / M&K
VM interval
Use the supplied 10 ms interval to start. Faster intervals need hardware testing.Choices: 10 ms / 8 ms / 4 ms / 2 ms / 1 ms

Make it yours.

Explore the product page or get help with your setup.

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SCRIPT GUIDE VERSION 1.1

OG Madden 27.

Choose RUN, CATCH or DEFENSE yourself, then configure the controls for that mode.

OG Madden 27 script for Cronus Zen

OG Madden 27 · Explore the controls below.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. Check platform and controller compatibility or ask Ozark support.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

01Manual game modesStarts OFF. Choose RUN, CATCH or DEFENSE yourself; leave OFF for passing, pre-play and game menus. No possession or game-state detection.

Controls LT + Menu / L2 + Options

OG Madden 27: Choose the game mode yourself

Xbox controls are shown first. PlayStation equivalents: LT=L2, RT=R2, LB=L1, RB=R1, LS=L3, RS=R3, Menu=Options, A=Cross, B=Circle, X=Square, Y=Triangle.

1. Every reload starts in OFF with native controls. Leave OFF selected for pre-play, passing and game menus.
2. Hold LT, tap Menu, then release every button, trigger and stick. Up/Down selects a row; A opens its editor.
3. Open GAME MODE. Left/Right chooses OFF, RUN, CATCH or DEFENSE. B goes back; B again or Menu closes. Release every control before playing.

The script does not detect possession or game state. A normal Menu press outside its menu, or PS/Guide, returns it to OFF.

These are the supplied startup defaults. A custom My Ozark build can select different switches and styles; check your saved build before installing.

02Auto sprintRUN and DEFENSE · movement-based sprint assist.

Controls Mod menu and My Ozark Programmer

OG Madden 27: RUN: sprint and protect the ball

Xbox controls are shown first. PlayStation equivalents: LT=L2, RT=R2, LB=L1, RB=R1, LS=L3, RS=R3, Menu=Options, A=Cross, B=Circle, X=Square, Y=Triangle.

1. Move the left stick past 65% to request sprint; below 55% releases the assist. LS toggles Auto sprint in RUN or DEFENSE.
2. Hold RS to send RB for cover; its normal click action is consumed.
3. Holding LT cancels assisted sprint. In DEFENSE, moving the right stick also cancels it.

Select RUN only when you are controlling the ball carrier. Auto cover is based on controller input, not possession detection.

These are the supplied startup defaults. A custom My Ozark build can select different switches and styles; check your saved build before installing.

Settings you can adjust (1)
Auto sprint
RUN and DEFENSE only. Sprint starts above 65% radial left-stick movement and stops below 55%; holding LT/L2 cancels the assist. LS/L3 toggles it in those modes. Manual sprint remains available.Choices: OFF / ON
03Ball securityRUN · manual hold or input-conditioned cover.

Controls Mod menu and My Ozark Programmer

OG Madden 27: RUN: sprint and protect the ball

Xbox controls are shown first. PlayStation equivalents: LT=L2, RT=R2, LB=L1, RB=R1, LS=L3, RS=R3, Menu=Options, A=Cross, B=Circle, X=Square, Y=Triangle.

1. Move the left stick past 65% to request sprint; below 55% releases the assist. LS toggles Auto sprint in RUN or DEFENSE.
2. Hold RS to send RB for cover; its normal click action is consumed.
3. Holding LT cancels assisted sprint. In DEFENSE, moving the right stick also cancels it.

Select RUN only when you are controlling the ball carrier. Auto cover is based on controller input, not possession detection.

These are the supplied startup defaults. A custom My Ozark build can select different switches and styles; check your saved build before installing.

Settings you can adjust (1)
Ball security
RUN only. Hold RS/R3 replaces that click with RB/R1. Auto sends cover while sprinting under the source input conditions; it cannot detect possession.Choices: Off / Hold RS / R3 / Auto while running
04Catch styleCATCH · hold and release RS/R3 yourself.

Controls Mod menu and My Ozark Programmer

OG Madden 27: CATCH: you time the catch

Xbox controls are shown first. PlayStation equivalents: LT=L2, RT=R2, LB=L1, RB=R1, LS=L3, RS=R3, Menu=Options, A=Cross, B=Circle, X=Square, Y=Triangle.

1. After your throw, select CATCH in GAME MODE yourself.
2. Hold RS for Possession (A). Release RS when you want the catch input to end.
3. LB/L1 or a native catch-button press cancels the assisted hold. Return OFF before the next passing or pre-play sequence.

There is no throw detector, fixed catch timer, or automatic catch success.

These are the supplied startup defaults. A custom My Ozark build can select different switches and styles; check your saved build before installing.

Settings you can adjust (1)
Catch style
CATCH only. After throwing, hold RS/R3 yourself for the chosen catch and release to stop. The script does not detect the throw or choose a catch moment.Choices: Possession / Aggressive / Run after catch
05Defense shortcutsDEFENSE · RS/R3 plus B/Circle or Y/Triangle.

Controls Mod menu and My Ozark Programmer

OG Madden 27: DEFENSE: strip or swat

Xbox controls are shown first. PlayStation equivalents: LT=L2, RT=R2, LB=L1, RB=R1, LS=L3, RS=R3, Menu=Options, A=Cross, B=Circle, X=Square, Y=Triangle.

1. Select DEFENSE in GAME MODE for live defense.
2. Hold RS and press B for strip (RB), or Y for swat (X).
3. Release the shortcut before another attempt. The physical target button keeps priority over the generated pulse.

The shortcut requests a button action. Madden decides whether it produces a strip, swat or another result.

These are the supplied startup defaults. A custom My Ozark build can select different switches and styles; check your saved build before installing.

Settings you can adjust (1)
Defense shortcuts
DEFENSE only. Hold RS/R3 and press B/Circle to send strip (RB/R1), or Y/Triangle to send swat (X/Square). These are button pulses, not automatic tackles or ball detection.Choices: OFF / ON
06Controller labelsDisplay labels follow the selected controller. Always boots OFF.

Controls Selected controller labels

OG Madden 27: Keep your next startup settings

Xbox controls are shown first. PlayStation equivalents: LT=L2, RT=R2, LB=L1, RB=R1, LS=L3, RS=R3, Menu=Options, A=Cross, B=Circle, X=Square, Y=Triangle.

1. Review your controller, Auto sprint, Ball security, Catch style and Defense settings, then save the build.
2. Connect the Zen through PROG, choose a slot and wait for verified installation.
3. On-Zen menu changes last only for the current session. Update your My Ozark build and reflash to change the next startup defaults.

Mode always resets to OFF. Software validation is not physical Zen or gameplay validation.

These are the supplied startup defaults. A custom My Ozark build can select different switches and styles; check your saved build before installing.

Settings you can adjust (1)
Controller labels
Changes the Zen menu labels only. My Ozark sets this from your selected controller; gameplay bindings stay fixed.Choices: PlayStation / Xbox

Make it yours.

Explore the product page or get help with your setup.

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SCRIPT GUIDE VERSION 6.0

Ozark ERA NBA 2K27 Cronus Zen Script

Explore manual Tempo Lock, ERA OneTap, Button Shooting and optional movement controls.

See it in action6 clips · Choose one below
Button Shooting

Earlier ERA recordings. Use the current V6 control instructions below.

Check your setup first

Cronus Zen required. Use desktop Chrome or Edge for flashing. Check platform and controller compatibility or ask Ozark support.

NEW IN ERA V6 Human Behaviour

Choose how your
stick shots move.

Four motion styles. Adjustable tempo and variation. Your choices, saved in your build.

A style chosen for each shot.

ERA chooses Straight, Roll or Side Flick for each shot. Keep all three motion styles in your build.

For V6 OneTap, Rhythm and right-stick shot paths. Button Shooting has its own optional hold variation.

Set it up in My Ozark Choose ERA V6, then Generator → Human Behaviour.
RIGHT-STICK MOTIONMixed
Illustrative Mixed release paths Examples of the vertical, curved and sideways release paths. This is an illustration, not recorded controller output. HOLD RELEASE
Three possible release pathsIllustrative motion preview
HUMAN MODE
On or off

Keep your style choices saved either way.

HUMAN TEMPO
?

100% is the supplied baseline. Higher percentages shorten processed waits; lower percentages lengthen them. This does not change Button Shooting holds.

90–110%

100% is the starting point.

HUMAN VARIATION
?

An intensity level, not milliseconds. Zero removes adjustable variation, but fixed movement and timing randomness remain in the script.

0–10

Start at 4, then adjust the motion.

What about Button Shooting?

Button hold variation is a separate switch. It adds repeating offsets from −5 to +5 ms to Set, Move and Fade holds. It is also available in ERA V5; the four stick-motion styles shown here are part of ERA V6.

WHAT’S INCLUDED

Explore the mods & controls.

Open a feature to see what it does,
how to use it and what you can adjust.

01Tempo Lock, OneTap & Human motionGlobal OneTap, manual Tempo Lock, right-stick shooting and Human motion settings from the supplied V6 source.

Controls Configured RS / R3 or LS / L3; Square / X

Start here: build and flash ERA V6

1. Open Generator and choose ERA V6. On one screen, choose your controller, where you play, and the shooting action you want. Press Create my build. New builds use V6 starting timings; existing V6 timings are kept automatically. Make it yours shows optional shooting features. Your timings shows the values for the selected shot path; you can edit them before creating the build.
2. Review the generated controls. Use Programmer to edit individual settings. V6 builds stay separate from older ERA builds. OneTap uses the TGOS right-stick sequence; it is not V5's timed Square/X shot. Button Lock takes priority over Tempo Lock on physical Square/X.
3. Review Release point, Turbo fade hold, Rhythm time and OneTap tempo separately. TGOS shooting settings are global: switching MyCOURT, Park/City, REC or Crew HQ does not change them. No-Dip tempo is a level from 1 to 30; Human tempo is a percentage.
4. With the default Shot Bind, click R3/RS for OneTap. L3/LS supplies the remapped Square/X input. Changing Shot Bind reverses the roles; REMAP SHOOT edits the same saved choice from the other perspective. Cross/A stays native passing unless Spot Take is enabled.
5. Save the V6 build, connect the Zen through PROG USB, select the build and destination slot, and wait for flash verification. Saving alone does not apply it to the Zen.
6. Test one shot path at a time. Find My Timing does not support V6; do not reuse V3x/V4/V5 calibration. Source defaults are starting settings, not proven personal timings.

Settings you can adjust (20)
ERA OneTap
One click of the selected shot stick starts the supplied TGOS OneTap sequence. Timing still needs in-game testing.Choices: OFF / ON
Release point
OneTap hold baseline. TGOS can add shot jitter and movement offsets; this is not a guaranteed exact output duration.Range: 100–1000 ms
Turbo fade hold
Separate global hold baseline for the reversed Turbo Fade sequence.Range: 100–1200 ms
No-Dip shots
Selects the supplied TGOS No-Dip shot paths.Choices: OFF / ON
Tempo Lock
Manual hold-and-release TGOS shooting on Square / X. Button Lock takes priority on that physical button.Choices: OFF / ON
OneTap shot bind
This is also REMAP SHOOT in the Zen menu. The other stick click remaps to Square / X; these are one shared setting.Choices: RS / R3 / LS / L3
Right-stick tempo
Enables the supplied TGOS right-stick shooting path.Choices: OFF / ON
Rhythm time
Global TGOS transition timing from 0 to 300 ms. The script keeps its waits positive even at zero; this is not a zero-duration shot.Range: 0–300 ms
Meter dunk
Enables the source dunk-meter controller sequence; it does not detect an on-screen dunk meter.Choices: OFF / ON
Motion Green
Selects the supplied moving-shot behavior. Turbo Fade uses its separate hold value.Choices: Hop Jumper / Turbo Fade
Human Mode
Uses the supplied curved stick motion and timing processing. This is not an account-safety guarantee.Choices: OFF / ON
OneTap tempo
Global OneTap transition timing from 0 to 300 ms. The script keeps its waits positive even at zero; this is not a zero-duration shot.Range: 0–300 ms
Human style
Chooses the TGOS stick-path style when Human Mode is enabled.Choices: Mixed / Straight / Roll / Side Flick
Human tempo
TGOS timing percentage, not a millisecond value.Range: 90–110 %
Human variation
Motion intensity. Zero does not disable all randomness; fixed jitter remains in the supplied source.Range: 0–10 level
Flip LS / RS
Swaps stick-click output. The source still reads physical clicks for shot logic; review your bindings before use.Choices: OFF / ON
Go-To shot
When enabled, press D-pad Down without LT / L2 to start Go-To when shooting controls are free. That press is reserved for Go-To until you release it, so it does not also send a normal Down command. Go-To leaves other Down presses alone.Choices: OFF / ON
Go-To hold
Global hold baseline for the Go-To sequence.Range: 500–3500 ms
No-Dip tempo
Source No-Dip level from 1 to 30; this is not milliseconds.Range: 1–30 level
Cue label
Zen display label only; it does not recalibrate TGOS timing.Choices: Jump / Set Point / Push / Release
02Button ShootingIndependent Set, Move and Fade holds for MyCourt, City, Rec and Crew HQ, with optional Button hold variation.

Controls Square / X; LT / L2 for the fade lane

ERA V6: Button Shooting and environment banks

1. Enable Button Lock for physical Square/X. It takes priority over TGOS Tempo Lock on that button; OneTap remains a separate stick-click action.
2. Select MyCOURT, Park/City, REC or Crew HQ and set Button set hold, Button move hold and Button fade hold. Each environment has its own three values, from 100 to 1000 ms. Review all four banks before saving.
3. SET applies while stationary. MOVE applies with LT/L2 held, while moving, or briefly after movement; FADE applies with LT/L2 plus active movement. Button hold variation adds a centered -5 to +5 ms cycle. It is separate from TGOS Human Mode.
4. L1/LB plus D-pad Down opens the temporary native-finish bypass only with Button Lock active and no TGOS shot running. It is not a global TGOS bypass.
5. Save and flash after browser edits. Zen-menu changes save separately on the device; My Ozark does not automatically read them back into your saved build. TGOS Release point, fade and rhythm values remain global when you change Button environments.

Settings you can adjust (5)
Button hold variation
Adds the source centered -5 to +5 ms sequence to Button Lock holds. Separate from TGOS Human Mode.Choices: OFF / ON
Button Lock
Owns physical Square / X and uses the chosen environment’s Set, Move and Fade holds. TGOS OneTap remains separate.Choices: OFF / ON
Button set hold
Button Lock hold while stationary in the selected environment.Range: 100–1000 ms
Button move hold
Button Lock hold while moving in the selected environment.Range: 100–1000 ms
Button fade hold
Dedicated LT / L2 plus movement Button Lock hold in the selected environment.Range: 100–1000 ms
03Movement controlsSource Quickstop, stamina, dribble and defense options; all off by default.

Controls D-pad, sticks and trigger combinations

ERA V6: movement and optional controls

Quickstop is optional and starts Off. It runs only with TGOS Tempo Lock off and no other shooting owner. It does not hand off to Button Lock in this supplied V6 source. Test it separately.
Dribble mode supports Off, Auto or Custom; Custom has separate Up, Down, Left and Right move choices. Go-To Shot uses D-pad Down. An accepted Go-To press is consumed through release so it does not also send native Down or start a Down dribble. An already accepted shot takes priority over a simultaneous shortcut. Test each shortcut separately.
Defense assist uses LT/L2 plus RT/R2. Stamina modes change controller output and do not read actual game stamina.
Spot Take is present again in V6 and starts Off. Holding Cross/A repeats that button when it is enabled. Keep it Off for ordinary native passing. Flip LS/RS swaps stick-click output while shooting logic still reads physical clicks. Review and test the actual bindings before using several shortcuts together.

Settings you can adjust (8)
Stamina mode
Source movement modes. Unlimited changes left-stick output; these modes do not read actual game stamina.Choices: Off / Unlimited / Safe
Quickstop
Runs only with TGOS Tempo Lock off and no active shot owner. Moving starts use the supplied 100 ms stick flick and 150 ms delayed button press.Choices: Off / Auto QS / LT / L2 QS
Dribble mode
Select the source dribble mode. Custom uses the four direction choices below.Choices: Off / Auto / Custom
Dribble up
Used by Custom dribble mode.Choices: Off / Behind-the-back / Curry / D Book
Dribble down
Used by Custom dribble mode.Choices: Off / Behind-the-back / Curry / D Book
Dribble left
Used by Custom dribble mode.Choices: Off / B Break / Escape / Momentum
Dribble right
Used by Custom dribble mode.Choices: Off / B Break / Escape / Momentum
Defense assist
Enables the source assist on LT / L2 plus RT / R2.Choices: OFF / ON
04Controller and display optionsSource vibration, Spot Take, trigger and OLED controls. Server OC is saved only and does not change the fixed TGOS VM cadence.

Controls LT / L2 + Menu / Options

ERA V6: menu, settings and limits

Open the menu with L2 + Options on PlayStation or LT + Menu on Xbox, then release the buttons. Cross/A opens a category; Left/Right browses, Up/Down changes a value and Circle/B returns. Opening or closing this repaired V6 menu cancels active shooting and movement sequences. Home/Guide + LT/L2 pauses and cancels them; Home/Guide + RT/R2 resumes. Release Square/X, Cross/A, both stick clicks, all D-pad directions, L1/LB and R2/RT, and centre the right stick before starting again.
Human Mode uses the supplied stick-motion and timing processing. Human variation zero does not remove all jitter or geometry randomness. Rhythm time and OneTap tempo accept 0 to 300 ms with Human Mode on or off. The repaired runtime keeps resulting waits positive, including after on-Zen edits. Zero is a transition setting, not an instant or zero-duration shot.
Cue is a display label. Server OC is saved but does not change the runtime clock. TGOS requests 4 ms; Button Lock uses the default 10 ms cadence, or 1 ms while its human clock is active. These are not measured end-to-end controller delays. The source menu calls its RGB LED choice OLED colour; the OLED pixels remain monochrome. Vibration is a separate setting.
This V6 build includes focused input-ownership, cancellation and wait-safety repairs; its features, menu ranges and saved-settings layout are preserved. Recompile and reflash to install the repaired runtime. Compiling and verifying saved values does not prove physical Zen or NBA gameplay behavior. Older ERA releases and saved builds remain separate.

Settings you can adjust (6)
Release vibration
Enables the source controller vibration cue.Choices: OFF / ON
Vibration timing
Source vibration timing. It does not detect your shot result.Range: 200–1000 ms
Spot Take
Holding A / Cross repeats that button with the supplied 10 ms press / 10 ms release sequence.Choices: OFF / ON
Instant triggers
Any positive trigger value becomes full trigger output in the supplied source.Choices: OFF / ON
Server OC (saved only)
The supplied script saves this menu option but never applies it to the runtime clock. TGOS stays at a fixed 4 ms VM cadence.Choices: OFF / ON
Zen colour
Called OLED in the source menu, this changes the Zen RGB LED. The OLED screen remains monochrome.Choices: Yellow / Purple / Blue / Green / White

FROM THE COMMUNITY

What members say.

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Amazing script! Definitely recommend, working practically instantly. Support is a huge Plus 10/10
SinCommunity review · Sep 7, 2026Read source message ↗
Love it works well and easy
VanityCommunity review · Sep 7, 2026Read source message ↗
The best script on pc
BLACKQ8YCommunity review · Sep 8, 2026Read source message ↗

Make it yours.

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